
#Dayz standalone mod servers install#
The mods you have to load and install are:Įxclusive content packs integrated into the DUG mod (requires no installation): Our mod list has to be installed and loaded by every player. We value immersion and the original vision of DayZ as an unpredictable, authentic and unforgiving sandbox that drives stories.

To start off, let's create a folder where we will place all of our packed mods.This is so your mod will work with the DayZ Linux Server binaries. When packing a mod, make sure the addons (and keys) folder are in lower case and that the files within addons are also lowercase. This is so we can create and edit scripts through file patching. Using the correct script module is very important! Packing the ModĪlthough we are not ready to test, let's pack the mod. In order that they load they are 'engineScriptModule', 'gamelibScriptModule', 'gameScriptModule', 'worldScriptModule' and 'missionScriptModule'. Within the Scripts folder create a new file called config.cpp and then copy the following sample:Ĭlass CfgPatches Read up on the config.cpp CfgMods structureĭayZ standalone has 5 script modules that can be modded. Let's first create the mod configuration.Within that folder let's create another folder called Scripts and then within that folder create another folder called 4_World.In this example, we will create one in our 'P:\' drive called FirstMod. This is otherwise called the root prefix of a mod. Start by creating a folder that will house the mod namesake.In the menubar, navigate to Tools and then select Extract Game Data.Make sure to note which one you selected. In the dropdown for Drive Letter, select one.
#Dayz standalone mod servers free#

In order to do so we have to create the folder structure of the mod and then pack it into a. We will be creating a simple mod that will print a message into the script log whenever the player jumps.
